9/19/2023 0 Comments Trine 2 indirAs I said earlier the basketballs needed to be thrown into a hoop on each stage and some of them were hard due to VR limitations. They were a fun addition to the game and were not too numerous to become tedious. None of them were incredibly difficult to find but some did require a bit of searching. Before leaving each stage it does let you know what you have found, which I liked so you could hang around if you missed something and grab that elusive 100%. Hats, pinwheels, basketballs and worms must be found. Scattered throughout the games 13 stages are various collectables. Those 6 hours, however, were filled with so much joy and delight. It's perhaps a bit on the short side, I got the platinum trophy in 2 sittings and probably played for about 6 hours. It is brilliantly done and I could not get enough of it. I have never felt so involved in a VR games world as I have with Ghost Giant. I don't want to spoil any of them as they should be experienced first hand and I hope after reading this review people will buy the game and experience it for themselves. Some of the things you did within these little VR spaces were really well thought out. All the levels were very interactive and entertaining to be part of. Within each stage there are also targets to hit, you can throw an all manner of objects at them and they normally unlock another part of the stage or reward you with an item needed in your many objectives. Due to PSVR’s built-in microphone, this works great and was always amusing. Sometimes you must blow birds away or blow turbines to power a generator. There are other things you must interact with to progress, you can use your breath for example. There are buttons and handles all over the place and sometimes it does feel like you are directing a play by moving the various scenes into place. Various levers pop out of the scenery to aid you, you must use them to move parts of the environment and reveal new items to aid you with your quest. It all works very well and really makes the world come alive. You can even manipulate buildings by removing their frontages or using levers to spin them, raise or lower them. You can pick up most things and interact with a lot of the environment. Ghost Giant does the world manipulation stuff really well, you move through scenes one by one by completing certain objectives. Each hand is controlled by a Move controller and you can pull, push, move and throw things within the games various environments. You use your hands to manipulate the world and help Louis about his numerous tasks. I only had an issue throwing basketballs but I did overcome that by changing my technique. I had minimal issues throughout, I tried playing in both standing and sitting positions and both were comfortable. The VR implementation, while being basic is very well done. A video games story is not something I normally find too important, but what's here is well done and very poignant. I will not spoil too much of the story but it's very emotional and very well written and acted out. Louis is having a tough time of it at the minute and it's your task to help him get out of his rut. You play the Ghost Giant, your task is to help a little lost soul called Louis. I certainly cannot wait to get stuck in, let's do it! VR is at it's best when you are interacting within 3D worlds, using the move controllers within a space to interact with objects and characters is where PSVR shines. The cute graphics, the interesting premise of being a ghost and a lot of VR world interaction looked magnificent. As soon as the reveal trailer dropped for Ghost Giant I knew it was something I needed to play.
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